Positive Technology Visions
Manifesto
The vision talks are about creating inspiration and exchanging ideas. The key point is to foster exchange and share inspiration in the intersection between technology, science and art. However, to not produce repetition/competition, the series adds a slightly different spiel with the focus on positive visions and interdisciplinary work grounded in research which could be industrial, arts-based or science-based. The series was inspired by the amazing seminars run by Uppsala on HCI.
Thus, white papers, early research ideas, societal impact work or positive provocations for a better tomorrow can be presented.
Where to find the Seminars?
Just look under Current Seminars to find the times and links to the live sessions!
Next Seminar: 9th of Sept
- Speaker: Lars Erik Holmquist (Nottingham School of Art & Design, UK)
- Topic: Liberated Pixels and Virtual Production: A Framework and a Test Case for XR Beyond Glasses
- Link: Zoom
- Bio: Professor of Design and Innovation at the School of Art and Design at Nottingham Trent University Professor Holmquist has worked at universities and industry labs in Sweden, USA, Japan and UK. His research areas include human-computer interaction, digital innovation, mobile services, ubiquitous computing, information visualisation and immersive experiences. His work has been presented at major academic conferences including CHI, SIGGRAPH, UIST, UbiComp, Mobile HCI, InfoVis and ECSCW. His book Grounded Innovation: Strategies for Creating Digital Products provides a practical guide to the design-driven innovation process, with many examples drawn from his own research. More about current research can be found at the Connected Experiences Lab, CX Lab
- Abstract: Despite extensive technical and user-oriented research, Augmented, Mixed and Extended Reality (AR, MR and XR) still has limited impact in the consumer domain. This may be due to the lack of suitable consumer devices such as glasses, as well as that non-glasses alternatives such as projection displays require expensive infrastructure. To accelerate research in XR beyond glasses, I propose a two-pronged approach. First, to provide a viable user experience, I argue that graphics for future XR environments will need to fulfil 3 criteria: they need to be perceivable, addressable, and persistent to all users in the physical world. I propose the framework Liberated Pixels as a research program to achieve this. Second, to develop viable XR products beyond glasses, I believe that virtual production (VP) can present a test case for new technologies. In VP, virtual environments are combined with human actors and physical sets and props, providing a compelling use case where virtual and physical environments are mixed.
Format
The talks are 15min and then 20min for discussion. The talks are spaces out over the year to not create pressure and will ocure on each 2nd Tuesday in a month (except for the summer break).
Want to contribute or know more?
Interested in attending the seminar on zoom or have a topic to share / have an idea for whom to invite?
Just contact Swen via email or LinkedIn and let him know that we should put you on the list.